Was pleasantly surprised by the Zelda collectors and Master Quest ranking so high though.Īlso, regarding Tales of Symphona "although the plot might be a little workaday if you're at all familiar with the genre, there's a lot to love here". There are a lot of games lower down that I was initially annoyed by them being so low, but when you consider just how many truly quality games the GC had it's inevitable that some will get pushed lower than seems fair (though it always pains me how disregarded Sunshine is, and the lack of Pokémon Colosseum is a real oddity imo). Given the chance, we'd jump on an HD re-release faster than a mynock on a power cable. Other games have come close, but Rogue Leader is still the benchmark for flight-based Star Wars games on consoles. Turns out that finding tiny whining spacecraft against a starfield backdrop is hard (let alone hitting the damned things!), but the tight controls and authentic feel of Factor 5's game make finally nailing that wily TIE worth the effort. The visuals and audio are still impressive - most impressive - today, and the feeling you get from locking S-foils by squeezing the analogue trigger down to a click and blasting into vast space battles against dozens of enemy fighters is the closest we've come to feeling like we're 'in' the movies. A GameCube launch title and technical showpiece (alongside Wave Race: Blue Storm), Rogue Squadron II: Rogue Leader blended original space missions with key moments from the classic trilogy and really showcased the capabilities of the console. The N64 original put an arcade-y spin on Star Wars flight games like X-Wing but its sequel took things to a whole other level. In particular, his team wanted to included a lot of “travelogue” elements, such as when the player heads to a new town, there would be many different shops and only local goods in that region.Release Date: 22nd Mar 2002 ( USA) / 3rd May 2002 ( UK/EU) Since the game would have all kinds of varied terrain and islands, he elaborated that it would come with many different cultures to explore and discover. We want to have lots of varied terrain too, from vast sprawling deserts to smaller floating islands hidden within deep forests." "There’s all kinds of lands to discover, from huge continents to tiny islands. At the beginning of the game, your map shows about 10 islands, but you’ll gradually find more-there’ll be exciting scenes where you discover whole new kingdoms beyond the clouds, lots of things like that." The seas have waves, but the sky has winds… we’ve prepared lots of little contrivances like that. "On a ship, you might scout a distant island on the horizon, but in the skies, things are hidden by clouds, and I think that makes the thrill of discovery all the more exciting. At Crescent Isle, a hidden boss Spoiler: Vigoro, who in the GameCube version became an Air Pirate following his third encounter with the main characters can be fought. This discovery is a Golden Hamachou, and does not appear in the Journal after it is found.ģ. A secret discovery can be found on a peak of a rocky overpass in High Sky just outside of Sailor's Island. The Mystery Merchant will now sell the Sky Fang sword to Vyse.Ģ. Upon meeting this criteria, The Three Secrets can then be acquired:ġ.
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